using System;
using System.Collections.Generic;
using System.Linq;
using FwtXnaGame3;
using FwtXnaGame3.Engine;
using GpgGame.Scenes;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GpgGame
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : FwtGame3
    {
        public Game1() : base(800, 600, false)
        {
        }

        protected override void LoadContent()
        {
            base.LoadContent();
            MainFont = Content.Load<SpriteFont>("SmallFont");
            SceneManager.LoadScene(new PlanetMapScene());
        }
    }
}
